Blackrock Hills Forum Index

Blackrock Hills
Forum for the members of the Barony of Blackrock Hills.

FAQ Memberlist Usergroups Register Log in
Profile Log in to check your private messages Search

Class Change - Ranger (Formally Scout)

 
Post new topic   Reply to topic    Blackrock Hills Forum Index -> Court House
Author Message
The_Grail_Hermit
Board of Director


Joined: 23 Jan 2008
Posts: 108

PostPosted: Tue Apr 15, 2008 2:32 pm    Post subject: Class Change - Ranger (Formally Scout) Reply with quote

Quote:
Ranger
Guild Symbol: Animal Paw Print
Armor: 3 points
Shields: Small
Weapons: Dagger, short, long, stick, bow, heavy thrown weapons, javelins.
Immunities: Immune to both magical and non-magical forms of Lost
Lives: 4
Abilities & Traits:
Levels
1st First-aid Bandage (T) (1/reusable)
Tracking (ex) (1/game)
2nd First-aid Bandage (T) becomes (2/reusable)
Stun Arrow (1/reusable) (T)
Flame Arrow (1/reusable) (T)
3rd Antidote to Poison (ex) (1/life)
Truth (ex) (1/life)
Camouflage (ex) (1/game)
Scavenge (T) (1/game)
4th Immunity: Traps
Tracking (ex) (1/life)
Make and Disarm Trap (T) (1/reusable)
5th Earth Bind (ex) (2/game)
Awareness (ex)
6th Tracking becomes (2/life)
Accuracy (T)
Forage (ex) (1/game)

Accuracy
M: An extra strip on your bow to signify the +1 to damage.
E: Arrows fired from ones own bow or crossbow deal one additional point of damage.

Antidote to Poison
M: A small container of water
E: When a person drinks this water, they are instantly cured of any poison.

Awareness
E: A Ranger must always be on his toes. It is for this reason that he can sense people in Stealth (although this will not track them), so they cannot "arrive" within ten feet. The awareness of a Ranger is so advanced so as to be able to sense monster abilities which deal with hiding, so a monster cannot "arrive" or come out of hiding within ten feet of a Ranger.

Camouflage
M: 10 ft green cloth
I: Place cloth in a circle, repeat x3 �May the forces of nature hide my presence.�
To end the camouflage, the player must repeat x2 �Nature release me.�
R: Within circle
E: While inside the circle, the player can�t be attacked, even if someone viewed him activating the Camouflage. Area effect magic that encompasses the area of the camouflage, such as Doomsday, still affects the player. While camouflaged, the player may not affect anyone else, though they can use their own abilities on themselves such as healing or curing poison. The player may not camouflage anyone else (or their belongings), nor may game items be taken into camouflage. Any enemy with the Tracking ability within 20 feet can cancel the camouflage by stating �Tracking� and pointing out the player in question.

First-aid Bandage
M: A white cloth bandage, 4-5" wide, with a red cross on it
I: Tie around a wounded limb, count to 20
E: The limb is still considered to be wounded but can now be used. The same weapon damage rules still apply if hit again. If you are hit in the bandaged limb with a Brown or Green attack, then the limb is unusable again.
L: The First-aid skill has no effect on torso, head/neck or poison effects. May not be pre-placed. May not cover multiple wounds with one bandage.

Flame Arrow
M: An orange ribbon or cloth cover
I: Repeat x5 �flame arrow�
E: A hit to a Wooden Shield will destroy the shield unless its face is tapped to the ground five times within five seconds. A Wicker Shield will be destroyed instantly. A hit to a siege weapon by a flame arrow will do five points of damage to the siege weapon. It will deal damage to armor and people as normal. Has no effect on Iceball, Entangle, or any other magic unless specifically mentioned in the magic description. A flame arrow will remain lit for two minutes.
N: Considered to do Fire Damage in quest situations.

Forage
M: A wooded area, a small container or pouch
I: Announce �Foraging� loud enough to be heard outside of 20 feet. Walk around the wooded area for the designated amount of time below.
E: You may choose one of the following to create-
Antidote to Poison- 20 count
First Aid Bandage- 200 count
Herb Pouch- 300 count
L: None of the items made are considered reusable.

Make and Disarm Trap
M: Bell/Buzzer/Snap Trap. (For instructions on making Bell/Buzzer/Snap Traps look in the How-to�s or ask you GM of Rogues).
I: Say, "Activate Trap"
E: Represented by a trip line attached to a devise that produces a sound (Bell/Buzzer/Snap Trap). Anyone who trips the line will take 1 point of green damage to what ever set off the trap.
N: Traps may be enchanted or poisoned like a normal weapon.
L: To disarm a trap you must actually disarm the trap either, by cutting the string or some other method. Attempting to disarm a trap without this ability, whether you succeed or not, results in the trap being triggered.

Stun Arrow
M: Denote arrow with brown ribbon or cover.
E: Arrow behaves as a Subdual blow
N: Deals Brown Damage for the purposes of determining damage during quest situations.

Scavenge
E: Standing over a dead subdued or willing person, state which armor location you are repairing. You can repair all of his armor in one (1) of the damaged locations in a 300 count. Each time this effect is used the effected section loses one point to its maximum armor, to a minimum of one (1) point.
N: If the Ranger is interrupted while scavenging he may resume his count where he left off and the same or another person, but his armor is not mended until he finishes the count. However if the armor being repaired is damaged it restarts the count as well as the damage done.

Tracking
I: Say �Tracking� loud enough to be heard outside of 20 ft.
R: Self
E: You may do ONE of the following:
a. You may ask one yes or no question of someone (dead person, reeve or monster) that must be answered truthfully and to the best of their ability. This is not stopped by the Liplock magic
b. Attack a player in Stealth
c. Walk through a Thornwall
d. �Dispel� a Camouflage or blend
e. Locate a Trap in the area.

Truth
As per the Truth spell found in the Magic Section
Earth Bind
I: Repeat x2 �May mother nature bind thee.�
R: 20 ft
E: Victim cannot move feet until each of his legs are struck ten times with a slashing or bludgeoning weapon. Anyone attempting to free the victim must state �free this leg� while doing so or the hits strike the player as normal.
N: May be used while moving.

_________________
Member of the Board of Directors - Credit Keeper.
"I cannot do everything, but still I can do something and because I cannot do everything, I will not refuse to do the something that I can do." - Edward Everett Hale
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Blackrock Hills Forum Index -> Court House All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Elveron phpBB theme/template by Ulf Frisk and Michael Schaeffer
Copyright � Ulf Frisk, Michael Schaeffer 2004


Powered by phpBB © 2001, 2002 phpBB Group


For Support - http://forums.BizHat.com

Free Web Hosting | Free Forum Hosting | FlashWebHost.com | Image Hosting | Photo Gallery | FreeMarriage.com

Powered by PhpBBweb.com, setup your forum now!