Blackrock Hills Forum for the members of the Barony of Blackrock Hills.
|
|
Author |
Message |
The_Grail_Hermit Board of Director
Joined: 23 Jan 2008 Posts: 108
|
Posted: Tue Apr 15, 2008 2:25 pm Post subject: Class Change - Druid |
|
|
Quote: | Druid
Guild Symbol: Leaf
Armor: 1 point (will subtract from magic points)
Shield: Small (will subtract from magic points)
Weapons: See the Magic section for a listing of weapons used. Weapons subtract from the Druid�s magic points
Lives: 3
Abilities & Traits:
Magic-user: Druids are magic-users and gain magic at each level. See the Magic Section for more details.
1st Natures Blessing (m)
2nd Number of lives increases to 4 (T)
3rd Pass without Trace (ex) (2/game)
Ambidexterity (T)
4th Immunity: Poison
5th Immunity: to magic from fey monsters
6th Immunity: Control
Weapon cost for Druid
Dagger 0
Short 2
Long 4
Spear 3
Polearm ~
Staff (6ft and over.) 2
Hinged ~
Shield 4
Bow 5
Armor(per point) 2
Ambidexterity
E: User may cast magic with either hand.
Natures Blessing
E: May cast more than one fixed enchantment at a time. May have the casters level +1 fixed enchantments on the ground at anytime. (A level 3 may have four (4) fixed enchantments at anytime.)
N: When the caster dies the fixed enchantment does not disappear.
L: Must still purchase the fixed enchantments.
Pass Without Trace
I: Repeat x3 �Pass without trace�
E: You must immediately return to your base. You are considered out of the game while returning.
N: May be used while moving.
|
_________________ Member of the Board of Directors - Credit Keeper.
"I cannot do everything, but still I can do something and because I cannot do everything, I will not refuse to do the something that I can do." - Edward Everett Hale |
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|