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Rule Change - Monk

 
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The_Grail_Hermit
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Joined: 23 Jan 2008
Posts: 108

PostPosted: Thu Jan 24, 2008 1:55 am    Post subject: Rule Change - Monk Reply with quote

Quote:
Monk
Guild Symbol: Fist
Armor: None
Shields: None
Weapons: Dagger, short, long, polearm, stick, nunchuku, brawling
Immunities: Traps
Lives: 4
Abilities & Traits:
Levels
1st Meditative Trance (ex) (1/life)
Missile Block (T)
2nd May now use light and heavy throwing weapons (T)
Immunity: Poison
3rd Immunity: Control
Touch of Death (ex) (1/game)
4th Greater Missile Block (T)
5th Immunity: Death
(Choose one of the abilities below)
Iron Robe Technique (ex) (1/life)
Sanctuary (ex) (1/life)
6th Meditative Trance (ex) (2/life)
Iron Arm Technique (ex) (1/life)

Iron Hand Technique
M: Grey hand wraps, proper Brawling equipment.
I: Must say �Iron Hand� x10, attach grey cloth to both hands.
E: All Brawling attacks now do 1 point of damage to armor.
N: Considered to do Brown damage.

Iron Robe Technique
M: A grey armband
I: Must announce aloud, �Iron Robe Technique�
E: Will protect you from one (1) non-magical physical hit. Similar to Bless
L: Does not work against magic. If an enchanted weapon hits you, it still counts. May only be restored using Meditative Trance.
N: Blocking with the use of abilities will not remove the point of armor. Once the point of protection has been removed remove the armband as soon as possible.

Meditative Trance
I: Announce "Meditation" and count to 100 in a crouching or sitting position.
E: Same as the Heal spell
N: If you move before it is completed it is not considered used.
L: May not move from your location. If you move then it cancels the effect.

Missile Block
E: Player is allowed to block arrows with their melee weapons without penalty. If such a block is insufficient to prevent the projectile from striking any legal target, it still counts as a hit.
L: Brawling is not considered a weapon for this effect.

Missile Block, Greater
E: Functions exactly like Missile Block except it also allows the player to use bare hands to block projectiles and arrows without penalty.

Sanctuary
I: Drop weapons, if any in hand, and state �Sanctuary�
R: 20 ft radius from the player
E: Others within 20� may not take hostile actions towards the player, nor target the player or his equipment with magic or abilities.
L: Must be chanting �Sanctuary� and cannot be holding a weapon or the ability is broken. Must cross arms either in front or behind the body. Cannot carry nor affect game items while in Sanctuary. Players in Sanctuary may not impede the play of other people in any manner, and must immediately remove themselves from any such situations they find themselves in.
N: The Touch of Death abilities and magic are considered weapons in Sanctuary. The player may move around during Sanctuary, but they may not run. Sanctuary is broken if the monk comes within 20 feet of a base.

Touch of Death
E: As per the Touch of Death enchantment found in the Magic Section.
L: May only be charged on self.


Please review these changes and discuss. Please note that Brawling will be discussed in a seperate topic.


Last edited by The_Grail_Hermit on Tue Apr 15, 2008 2:25 pm; edited 1 time in total
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