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New Class - Witch Hunter

 
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The_Grail_Hermit
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Joined: 23 Jan 2008
Posts: 108

PostPosted: Tue Apr 15, 2008 2:35 pm    Post subject: New Class - Witch Hunter Reply with quote

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Witch Hunter
Guild Symbol: Orange Flame
Armor: 2 points
Shields: Small
Weapons: Dagger, short, long, any melee axe, javelins
Immunities: As per level
Lives: 4
Abilities &Traits:
1st Extend Immunities (ex) (unlimited)
Magical Immunity- all 1st level magic (T)
2nd Magical Immunity- all 2nd level magic (T)
3rd First-aid Bandage (ex) (1/reusable)
Wooden Weapon (ex) (1/life)
Magical Immunity- all 3rd level magic (T)
4th Burning Weapon (ex) (1/life)
Magical Immunity- all 4th level magic (T)
5th Greater Extend Immunities (ex) 1/game
Silver Weapon (ex) (1/life)
Magical Immunity- all 5th level magic (T)
6th Holy/Unholy Weapon (ex) (1/life)
Magical Immunity- all 6th level magic (T)

Burning Weapon
M: Orange ribbon, weapon, small vial
I: Must say "Treat with pitch" x 10 to ignite. Must be within 20ft. from the player�s base.
E: Allows weapon to affect creatures that are specifically vulnerable to fire (will NOT destroy shields). Non-magical weapon treated to burn for a short period of time. Stays lit for 2 minutes before it goes out.
N: Flames are not extinguished during combat.

Extend Immunities
I: State, �I shall defend thee from magic.�
R: Touch
E: Player extends all of his class immunities to one person with whom he is in direct physical contact. Immunities may not be extended to equipment. This ability ends as soon as physical contact is broken.
L: May only cover one person at a time. This cannot be used to cancel magics already completed, spells, or Fixed Enchantments.
N: May be used while moving. Will work through clothing and armor but not weapons.

Extend Immunities, Greater
I: Announce, �Extension� before stating the Extend Immunities incantation.
E: Extends your immunities to a 10ft radius.
L: This cannot be used to cancel magics already completed spells and fixed enchantments.

First-aid Bandage
M: A white cloth bandage, 4-5" wide, with a red cross on it
I: Tie around a wounded limb, count to 20
E: The limb is still considered to be wounded but can now be used. The same weapon damage rules still apply if hit again. If you are hit in the bandaged limb with a Brown or Green attack, then the limb is unusable again.
L: The First-aid skill has no effect on torso, head/neck or poison effects. May not be pre-placed. May not cover multiple wounds with one bandage.

Holy/Unholy Weapon
M: Black and white ribbon, weapon, a holy/unholy symbol
I: Must say "I enhance this weapon with the power of faith" x 20. Must be within 20ft. from the player�s base.
E: Allows weapon to affect creatures that are specifically vulnerable to blessed/cursed weapons.

Magical Immunity
E: The driving force of the Witch Hunter is his disdain of all things magical. As he increases in level, his beliefs allow him to ignore the effects of magic of equal level or less. When a witch hunter reaches 6th level he is immune to all Untold History magic including special monster magic. Witch hunters (and their equipment) are wholly unaffected by magic of equal or lesser level including enchantments. A Bladesharpened weapon affects a Witch hunter as if it had never been enchanted. Conversely, Witch Hunters cannot be affected by beneficial magic- heal, resurrect, and emotion control all fail to affect a Witch Hunter (though if attempted, still count as being cast). This immunity even extends after death so such magic as Speak to Dead and Sever Spirit also fail to affect Witch Hunters.

Silvered Weapon
M: Silver/grey ribbon, weapon, small hammer and foil
I: Must say "I enhance this weapon with the purity of silver" x 20. Must be within 20ft. from the player�s base.
E: Allows weapon to affects creatures that are specifically vulnerable to silvered weapons.

Wooden Weapon
M: Brown strip, weapon, a branch of a tree or piece of sizable wood. Must be within 20ft. from the player�s base.
I: Must say "From this branch, I fashion an object of war" x 20.
E: Allows weapon to affect creatures that are specifically vulnerable to wooden weapons.
N: The weapon is considered wooden for spells and effects.


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